Scrum for Team with simulation

The training aims to familiarise the participants with the philosophy and the principles of the scrum method and to prepare the participants to take part in agile projects . It is helpful for the team members working on product development in complex environments with high level of requirements change and close cooperation with business’ representatives. The training participants will gain knowledge about the basics of scrum methodology. Through exercises, discussion and simulation, participants will learn how to use this approach in practice. The training discusses the principles of agile and scrum philosophy, scrum roles and responsibilities, techniques, tools and artifacts, the process and best practice of using scrum in projects.

Training adressees

The training is aimed at project team members, Scrum Masters, Product Owners and roles supporting the scrum teams – project managers, business representatives, team leaders, business analysts and architects who are interested in applying scrum practices in their project team.

Training materials

  • Printout of the materials used during the training (presentation)
  • A set of office supplies


Diploma of completion of RETHINK training

Additional information

Duration of training: 2 days.

Group size: Up to 12 people.

Conditions for participation: No prerequisites.

Accreditation / Substantive basis

The training covers Scrum and Agile methodologies. The knowledge presented in the workshop is based on many years of experience in the implementation and application of Agile, and on global best practices, standards and reports.
The workshop leader is a certified, experienced trainer and an expert in the implementation and application of Agile methods.


Downloadable materials

Conditions for participation in training / exams, instructions and forms

Training scope

  • Agile & Scrum overview – key benefits, differences between an agile and a traditional approach, agile software development manifesto, agile philosophy overview, review of agile methodologies, main scrum practices and artifacts
  • Scrum roles – core roles and their responsibilities
  • Product Backlog – the role of this artifact in planning, user stories and epics, acceptance criteria, backlog definition and refinement practices
  • Sprint Planning – team collaboration in planning, estimation techniques, Sprint Backlog creation and definition of the sprint goal, tools used during planning phase
  • Implementation – optimal pace of work, daily Scrum, technical practices, sprint monitoring, tools used during the implementation phase
  • Review & Retrospect Sprint – review meeting and retrospect meeting – inspection and adaptation, tools used during the closure of the sprint
  • Planning and monitoring – release planning, using velocity in planning, sprint length, project monitoring, tools used in planning and monitoring
  • Advanced scrum issues – scrum in larger teams (scaling), transition to scrum, scrum implementation approach, typical constraints and problems
  • Simulation: project “Poster” – implementation of the project planning phase: definition of product vision and project scope (Product Backlog), prioritization (MoSCoW), estimation (Story Points, Velocity), , schedule, definition-of-done, implementation of 1-2 Sprints: Planning, Daily Scrum, Review and Retrospective, group poster production
  • Discussion – the training will be blended with discussion panels to synthetize gained knowledge
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